ok after 3 weeks of vibing, coding, generating – ITS SUBMITTED! โ
๐
๐ UP! with a stranger – the first co-op game made for strangers!
You are matched to a random person on the internet and play as 2 plasticine blobs tied by a string, from your backyard to space and beyond. The only rule: don’t let the string break! โฌ๏ธ๐
Spent the last days testing a lot with real friends, to stress the sync, taps, pings, performance and all edge cases. Turns out, making multiplayer games is a lot harder than i though.
Coming from an art director background my original intention was trying to find out if AI-built work could feel like it wasn’t. Full of charm, weird little details and love. ๐คโค๏ธ
On the way i learned a LOT about pings, fps, Khz, heap, and what not. I ended up with so many nanobanana assets that it feels like i can build another 10 games, and sounds for another 20!
Only a tiny fraction made it finally to the game, and it could be less maybe ๐
First game I’ve ever shipped!
99% vibe coded! Dumb by design!
Go play it here, and claim your spot in that beautiful plasticine world: ๐
Made to work in desktop and even more natural in mobile (๐ฑ!)
I use @cursor_ai to navigate through my codebase and tweak little things, @claudeai and Codex for more complex stuff, @threejs as main core and some @tripoai for 3d objects.
First 4 minutes of gameplay below โฌ๏ธ
#gamedev #vibejam @levelsio ๐ฃ๐ค
