Imagine having two titles in your portfolio that are dubbed the “grandfather” and “father” of FPS games. And to then go full circle and end it with yet another iconic hit.
id Software brought us Wolfenstein 3D (1992), the grandfather of FPS games. Then followed it up only a year later in 1993 with Doom, widely considered the father of all modern FPS games, due to its massive popularity, multiplayer deathmatch, and modding community – and defining the genre’s mainstream popularity to this day.
And if that wasn’t enough, they gave us Quake in 1996.
If there was ever a studio to not just create a genre but then to also dominate it for years and years, the vote would have to go to id Software, no?
Sierra for adventures.
MicroProse for simulations.
id Software for FPS.
Blizzard (or Westwood?) for RTS.
