chess game for https://t.co/dCN231Qfd9 https://t.co/zEdixcLjkh is a user-owned metaverse built on the Bitmap protocol, where owners can create virtual worlds using BRC-420 assets and inscriptions. While the platform emphasizes creative building, including the potential to design games, it’s still under development with the builder tool expected to launch soon (originally targeted for end of Q1, but check for updates). Currently, you can create avatars and enrich your space with assets, but there’s no built-in or mentioned chess game available to play directly on the site. To have a chess game on https://t.co/dCN231Qfd9, you’d need to build one yourself once the builder is live. Here’s a high-level guide based on the platform’s features: ### Step 1: Acquire Bitmap Land – Purchase or claim a Bitmap (Bitcoin-based land parcels via Ordinals) to own a plot where you can build. – This serves as your canvas for the chess board. ### Step 2: Create Chess Assets Using BRC-420 – BRC-420 is the protocol for creating recursive inscriptions like game items, animations, or 3D models. – Design and inscribe assets for: – Chess pieces (e.g., pawn, knight, queen) as 2D/3D models with textures (inner layer for base structure, outer for accessories/customization). Use transparency to avoid rendering issues like Z-fighting. – The chessboard as an 8×8 grid texture or model. – Tools for inscription: Use Bitcoin Ordinals tools or marketplaces like https://t.co/5SYPwg4iax to deploy and trade these assets. No specific software is detailed in the docs, so you might need external editors like Blender for 3D or pixel art tools for bitmaps. ### Step 3: Build the Game in the Metaverse – Once the builder launches, arrange your assets on your plot to form the chessboard and place pieces. – If the platform supports interactions (e.g., via scripting or built-in mechanics), set up rules for moving pieces, turn-taking, and validation (like legal moves, checkmate detection). However, current docs focus on avatars and asset management, with no explicit mention of scripting languages or advanced game logic. – For multiplayer, invite others to your space to interact with the setup—think of it as a virtual table where players manually move pieces if full automation isn’t available. ### Limitations and Next Steps – Interactive features like automated chess rules aren’t confirmed, so it might start as a static or manual-play setup (e.g., players agree on moves in chat). – Check the official docs at https://t.co/lI3CCQWJQs for updates on avatar/game creation. – Explore BRC-420 marketplaces or communities for pre-made game assets that could adapt to chess. – If you’re looking for inspiration, humorous experiments exist where chess boards are treated as 8×8 bitmaps evaluated by AI models to make moves, but that’s not directly tied to bitmapland. If this isn’t what you meant or you have more details (e.g., specific tech or style), clarify!
Source by Space Monkey
