Multiplayer Online 3D Game, Community & Virtual World

After witnessing the Hydra Doom tournament demo I’m very bullish on the potentia…


After witnessing the Hydra Doom tournament demo I’m very bullish on the potential usage of Hydra (or other L2 frameworks like Paima engine) for autonomous worlds.

I think it’s quite unappreciated how practically all “on-chain games” today are 2D, pixelated, turn-base, second-long latency games.

The Hydra Doom tournament was real time (~30 fps), 3D, cooperative multiplayer.

That’s a huge leap forward!! And very close to 3D games of today, minus the graphics, but that’s all client-side not server-side. The promise of on-chain games and autonomous worlds more generally is using an “L2 as a server”, perhaps as I’ve speculated in the past ran by a Stake pool operator, in a partnerchain setup.

It’s true that there was relatively little world information during the hydra tournament being recorded on each tx (namely player position plus some stats like kills, etc. I think, @TrymBruset correct me if I’m wrong). But I can see a future where more world state gets included in a tx.

There’s also an interesting question to be ask whether something like the Paima engine is more fit for purpose, or maybe we might want to combine them both somehow.

Maybe even using Midnight instead of Cardano L1 as the “settlement layer”. 🤔


Source by Alfonso Spencer

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