Multiplayer Online 3D Game, Community & Virtual World

After the iPhone was released in 2007, almost everyone has a smartphone today. T…

Row of black virtual reality headsets and blue smart glasses displayed on pedestals



After the iPhone was released in 2007, almost everyone has a smartphone today.
Ten years later, after the emergence of VR glasses, why doesn’t everyone have one?
The reason is very simple = too heavy
No one wants to wear a device that will leave a red mark on the rim of the eye an hour after the device is worn.

VR glasses = can give you the best visual immersion.
The large-screen images that VR glasses can present can isolate you from the world and enter the virtual world.
But advantages are also disadvantages.
MR glasses = reduce the loneliness that isolates you from the world

MR glasses are still too heavy like VR glasses.

What if the glasses are lighter than the current AR glasses?

If = cost reduction, rich content and improved comfort, mass-market products

The following is Grok AI’s answer and explanation

If MR/AR costs are reduced, content is rich and comfort is improved, mass-market products may give rise to the following most attractive killer applications of immersive virtual reality:

1. **Education and Training**
– **Attraction**: Virtual classrooms, historical scene reenactments or vocational skills training (such as surgical simulations) provide immersive learning experiences that go beyond traditional textbooks.
– **Potential**: Educational institutions and enterprises can widely adopt it, especially for distance learning and dangerous industry training.

2. **Games and Entertainment**
– **Attraction**: High-quality multiplayer virtual worlds (such as metaverse games) or movie experiences that allow users to be fully immersed in them, beyond 2D screens.
– **Potential**: The gaming industry has proven the potential of VR, and if MR/AR adds social elements, it may become mainstream entertainment.

3. **Remote Work and Collaboration**
– **Attraction**: Virtual meeting rooms or 3D design spaces allow teams to collaborate across geographical restrictions and enhance the sense of presence.
– **Potential**: Post-pandemic demand for remote work may drive enterprise adoption, especially in the fields of design and engineering.

4. **Health and Fitness**
– **Attraction**: Virtual fitness classes or psychotherapy (such as exposure therapy for anxiety), combined with exercise tracking, provide interactive experiences.
– **Potential**: Increased personal health awareness may attract a wide range of users, especially young people.

5. **Retail and Virtual Trial**
– **Attraction**: Virtual try-on of clothing, furniture configuration or real estate tours, reduce the demand for physical stores and increase purchasing confidence.
– **Potential**: E-commerce and real estate industries can significantly reduce costs and attract consumers and merchants.

6. **Social and Virtual Travel**
– **Attraction**: Virtual gatherings or simulated global travel are particularly suitable for people who cannot go out.
– **Potential**: With globalization and an aging population, social isolation issues may drive this application.

If these applications can be combined with AI personalized recommendations and 5G low latency technology, user stickiness will be greatly improved. Games and education are most likely to become killer apps first, followed by expansion into work and retail to achieve long-term market penetration.


Source by VR3Dsound🎧

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