Multiplayer Online 3D Game, Community & Virtual World

About @Google Genie and “AI-generated games.” It looks incredible. It is incred…


About @Google Genie and “AI-generated games.”

It looks incredible.
It is incredible.

But it’s important to understand what it actually is, and what it is not.

Genie is a world model.
It learns from video and predicts what the next frame should look like when you take an action.

It generates plausible visual continuations of a scene.

It does not run:
– game logic
– physics systems
– multiplayer sync
– progression
– economies
– persistent worlds

In other words:
It’s media generation, not world simulation.

As I explained in my thread yesterday 👇

World models are probabilistic (what might happen next).
Game engines are deterministic (what must happen given the rules).

That’s why Genie can look like a game…
… but it does not maintain persistent world state. It forgets the ledge you stood on 30 seconds ago.

A real metaverse, like @xSPECTAR as the 3D internet requires:
✔ shared state
✔ persistence
✔ reproducibility
✔ rules
✔ identity
✔ multiplayer consistency

Those don’t come from predicting pixels.
They come from engine logic + world rules + networking.

Long term, these technologies will merge:
Engines = structure
AI = content & behavior

But calling world models “game engines” confuses:
🎨 visual imagination
with
🌍 actual simulated worlds

Much of this distinction echoes what @TimSweeneyEpic has said about determinism and world state, and how the Genie team at @GoogleDeepMind frame world models.

Genie is powerful.
Genie is new.
Genie is exciting.

But it is not the same thing as a usable metaverse or the 3D internet.

And understanding that difference is exactly what matters next 🧬



Source by DS 🪝🧬🟧🟦🍌🦍🧪

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