After witnessing the Hydra Doom tournament demo I’m very bullish on the potentia…
After witnessing the Hydra Doom tournament demo I’m very bullish on the potential usage of Hydra (or other L2 frameworks like Paima engine) for autonomous worlds. I think it’s quite unappreciated how practically all “on-chain games” today are 2D, pixelated, turn-base, second-long latency games. The Hydra Doom tournament was real time (~30 fps), 3D, cooperative […]













