○Multiplayer- X
●Vibes- checked #vibejam
●Portal-checked
●100% ai written- checked
●mobile controls- checked ( it wasnt working when i submitted the game though )
●shit load of knowledge gains- checked
What is this game?
https://t.co/m9bEBiQZhk
The original thought was to make it only a bee game where the bees flies to the hive and starts fighting the flying ants that have taken over their hive and captured their queen.
The game is definitely not that if you play now, some things were getting too hard for the ai, and for me? I still don’t get most of the code it wrote.
The game is very simple now, it is just the combat part, i got rid of the story line as i wouldn’t have finished in time if i kept building the story line. Also i definitely wanted to make it multiplayer but i think i am still gonna build it slowly over time. The controls and game movement is pretty good, it also plays well in mobile. So a multiplayer functionality would enhance the game infinitely.
Also the portals are so much fun. You can practically start at one game and by the end you have played all the game with leaving the tab, absolutely crazy.
Here is how i built it-
I used claude ai to generate 99% of the code, there were few tweaks made by gemini 2.5. And for model visualisations i used chat gpt and meshy for the 3D models. Also suno for the vibeJam song.
What i have learnt-
Ai is still stupid but it has already started to change the world. The fact that without any prior background i can come and ask ai to build something for me, is just mind-blowing. Getting used to it has been just so much fun. It is just a vastly superior tool to learn new things , like immediately.
How i used ai to build the https://t.co/m9bEBiQZhk game?
It wasn’t a straight shot, obviously. It took a lot of iteration, but as i was using just https://t.co/hgo7MJElSe I wasn’t directly letting it edit my files. I was copy pasting the code and pasting the errors back. The reason to not use cursor or anything else is very simple, it has nothing to do with them but ai in general. Context is something we all take for granted because it is so natural to us. But if you use any ai based IDE, there is no way to keep the context compact as your codebase grows. It just can’t handle after a certain point and your project is ruined. What i have come across that work is try to give it the knowledge of the whole directory from time to time, because it definitely isn’t getting it by default. The pretty simple way to understand is when you think about your project, you can pretty much explain it in your head in probably less than a line what you’re building because all your context is visual in the forms of memory. There is an internal dialogue that keeps adjusting based on every new update. Well , can ai have a sophisticated context system like that? Definitely not in the near future. Saying that Building this game with ai has been truly a life changing experience. The future looks radically different. And the vibe jammers from # vibe jam are on the forefront.
thank you @levelsio and congratulations to all the people that have submitted games. Just imagine without the time constraint, what amazing things you can build from now on. Just mind blowing.
