Multiplayer Online 3D Game, Community & Virtual World

ok after 3 weeks of vibing, coding, generating – ITS SUBMITTED! UP! with a st…


ok after 3 weeks of vibing, coding, generating – ITS SUBMITTED! โœ…๐ŸŽ‰

๐Ÿ†™ UP! with a stranger – the first co-op game made for strangers!

You are matched to a random person on the internet and play as 2 plasticine blobs tied by a string, from your backyard to space and beyond. The only rule: don’t let the string break! โฌ‡๏ธ๐Ÿ’€

Spent the last days testing a lot with real friends, to stress the sync, taps, pings, performance and all edge cases. Turns out, making multiplayer games is a lot harder than i though.

Coming from an art director background my original intention was trying to find out if AI-built work could feel like it wasn’t. Full of charm, weird little details and love. ๐Ÿค–โค๏ธ

On the way i learned a LOT about pings, fps, Khz, heap, and what not. I ended up with so many nanobanana assets that it feels like i can build another 10 games, and sounds for another 20!

Only a tiny fraction made it finally to the game, and it could be less maybe ๐Ÿ˜…

First game I’ve ever shipped!

99% vibe coded! Dumb by design!

Go play it here, and claim your spot in that beautiful plasticine world: ๐Ÿ™Œ

Made to work in desktop and even more natural in mobile (๐Ÿ“ฑ!)

I use @cursor_ai to navigate through my codebase and tweak little things, @claudeai and Codex for more complex stuff, @threejs as main core and some @tripoai for 3d objects.

First 4 minutes of gameplay below โฌ‡๏ธ

#gamedev #vibejam @levelsio ๐ŸŸฃ๐ŸŸค



Source by ilya

Leave a Reply

Your email address will not be published. Required fields are marked *

Shopping cart close