I’ve been thinking AI generated frames + game engine base is the move.
Entirely AI games may have consistency issues across players, and multiplayer isn’t really possible(yet)
But, if you had a real 3d Core that provided a low poly outline, networking, and then stack AI frame enhancing for styling and graphical quality, you could probably have the best of both worlds.
then again, its entirely possible the ai gets good enough for multiplayer too.
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